We’re looking for capable, ambitious game designers to join our growing design team. Unlike other studios, game designers at Funovus drive the development process and maintain creative control of the games they create—as such, the potential for career growth here is unmatched.

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Why Work With Us

We believe the best games are made by empowered, capable game designers. That’s why our game design teams have complete ownership over creative direction and development processes. Beyond this high level of autonomy, we offer:

Our games have generated 7m+ organic downloads and millions in revenue since our start in 2018.

Merge War (2022)
500k+ downloads
Early Access

Merge War (2022) 500k+ downloads Early Access

Pocket Quest (2022)
100k+ downloads
4.8 ★

Pocket Quest (2022) 100k+ downloads 4.8 ★

Wild Castle (2020)
5m+ downloads
4.8 ★

Wild Castle (2020) 5m+ downloads 4.8 ★

Wild Sky (2019)
1m+ downloads
4.7 ★

Wild Sky (2019) 1m+ downloads 4.7 ★


What Makes Us Different

Our games are developed by 1-2 game designers and take just 9 months to go from initial prototyping to launch. Traditionally this takes teams of 20+ to build similar games in 18 months.

From there the iteration process begins. With guidance from our production team, our games typically reach over 1 million players organically within their first year.

This is all possible thanks to our powerful game editing tools, built for rapid iteration of games of nearly all genres.

Visual level design is done using our terrain editor

Visual level design is done using our terrain editor

Units and abilities are set up using our data editor

Units and abilities are set up using our data editor


Our Culture

We’re a small team aligned around one goal: to make great games.

If you want to work, learn, and grow together with a talented game design team, this is the place for you. We schedule time to play great games together at work—but not just for fun. We host monthly game deconstructions and development workshops to hone our skills.

We don't crunch to hit arbitrary deadlines, but we recognize that making great games takes time. Most team members spend an average of 50 hours a week on their work and don't have time for side projects. Making games is hard, and we offer profit sharing across our design team to reward those efforts.